Share a creator’s project.Get yours shared back. Free.
CoPromote is where creators amplify creators. Post your project, discover other creators, and earn promotion by helping others reach new audiences. Simply 100% free exposure.
The gamified promoter platform · earn 50+ badges as you share, post, and grow
Title, link, pitch, niche. Takes a minute. It goes live in the feed for other creators to discover.
Share other creators’ projects
Every project has a Share button that copies a tracked link. Paste it wherever your audience already is — X, Discord, a newsletter, WhatsApp.
Be shared, network, and get free exposure.
Every click your shared link delivers earns you karma. More karma = higher ranking on your own project. Meanwhile other creators are doing the same for you.
Every project gets a Share Card
Paste a tracked link on X, Discord, Facebook, or WhatsApp and it unfurls
into a card like this — fully clickable, with the creator front and
center. Add a personal note when you share and the card
carries your words and your avatar too.
The short version: the more you promote other creators, the more the feed promotes you.
And it’s more than a swap
Connect with creators you admire, join the community, and DM directly.
The relationships built here often turn into ongoing collabs — not just tracked clicks.
Level up as you go
Earn karma for every verified click you deliver. Build sign-in streaks. Unlock more posting slots.
Collect 50+ badges — from Debut Project to Karma Legend — permanent on your profile.
Share other creators' projects with rich, clickable link cards on X, Discord, and Facebook. Personalize each post with your own message. Founders can also use Share Cards to introduce themselves and promote their own projects.
Share cards link directly to your project website or social media.
The platform for independent games. Post your build, set your own price, keep 85%+ of revenue.
itch.io is Steam if Steam trusted its developers. No approval process, no exclusive deals, no push for microtransactions — you post a game, you set the terms, players decide.
Also home to the best game jams on the internet. If you're curious about game dev but don't want to commit to a full project, browse the Jam page and pick one to enter. Two weeks of constrained creativity is one of the fastest skill-builders in any craft.
Generate UI from a text prompt. Ship components you'd otherwise spend an afternoon writing.
v0 has changed how I prototype. Instead of wireframing then building, I describe the component and iterate on the generated Tailwind + React output. What used to be a half-day of scaffolding is now 10 minutes of prompt refinement.
Where it shines: dashboards, forms, landing hero sections, empty states. Where it still needs work: complex interactive components, state-heavy UIs. Worth the Vercel Pro subscription if you ship UI regularly.
A weekly newsletter about becoming a great engineering leader — one habit, one mindset shift at a time.
One of the most consistently useful engineering-leadership newsletters out there. Luca Rossi covers the stuff most tech blogs skip: how to run 1:1s that don't feel like status updates, how to give feedback that lands, how to build engineering cultures that survive scaling.
Recommended for: senior engineers stepping into leadership, engineering managers who want to level up their people skills, and anyone tired of the 'hustle harder' content on LinkedIn.